The final tier allows for no degradation. The fixer allows you to repair faster, use less repair materials and diminish degradation amount with each tier. Added: Per level (other)skill requirements for skills.Added: Slow Metabolism which slows how fast you burn calories, Run Forest Run which allows you to run longer before running out of stamina, The Human Camel which slows how fast you get thirsty, and The Health Nut which raises your minimum wellness and maximum wellness.Added: New Survivor perk that slows your metabolism.Skills are gained faster now in the early game. Along with this has come balance, tuning and improvements to how you gain skill. Skills and Perks – We’ve expanded and improved the skills system from 23 to nearly 50 skills and perk groups many of which have up to 3 to 5 tiers.
We thought Alpha 13 was big with over 35 pages of release notes but alpha 14 has over 54 pages of bug fixes and release notes that have gone into this build so expect some great new stuff, a mega shit ton of bug fixes, as well as some nice optimizations.Īs always with an update of this size we recommend starting a new game. For those of you who felt 13 was a grind or that we peaked at 12 we have addressed a lot of issues with balance and grind and fixed hundreds of bugs.
We know it’s late but in our humble opinion it’s pretty great. The Fun Pimps would like to wish you all a Happy Easter and to celebrate we’ve served up a rather massive Alpha 14 update.